‘Exactly three months ago I released a thorough prototype of a game called Manufactoid. It was a fresh new take on the engineering puzzle game genre, but was somewhat hastily coded; many puzzles required “stacking” conveyers, something that makes no sense in real life, serious performance issues destroyed gameplay if you had too many blocks on the screen at one time, the programming system was difficult to use and explain, there was no way to save or load your work, and there weren’t enough puzzles!
Luckily for anyone who actually played Manufactoid and found at least one of these issues, I’ve written a new version of Manufactoid!’
This looks a bit interesting, in a nerdy sorta way. 🙂